All articles

Web Design

UX and UI Design Services in Ankara: From User Research to Interfaces

The value of UX and UI work is understood through the user problem solved, before the number of screens designed. We propose a practical process for research questions, task flow testing, visual language and documenting decisions for development. The examples focus on different teams' daily work.

16 October 2026·91 Ajans·7 min read

Identify the job to complete before drawing the screen

UX addresses the experience of carrying out a task; UI covers the layout and visual language of the interface through which people interact with that experience. They work together, but ask different questions. A quotation screen can look attractive while unclear product selection prevents completion. An application form can look simple, but if required documents appear only at the end, users may have to start again. Finding these failures should be the starting point for design.

Consider a business with field teams in Ankara. A manager may review reports on a desktop while a technician opens service records on a phone. Treating them as one user group with a single screen layout suggests their different needs overlap. First determine who starts the task, in what environment and with which information. Tasks such as “the technician should be able to find a work order and add photos” make a brief more concrete than “a modern interface.”

Build research around decisions, not a list of curiosities

Research does not aim to learn everything about users. It gathers enough evidence to support the next product decision. Which channel people use, which term they misunderstand and where they wait for information from another team can be explored through different methods. Interviews, observation and existing support records can illuminate the same question from different perspectives. The GOV.UK research planning guide recommends turning assumptions into researchable questions.

“The dealer does not want to place an order” is an interpretation. “At which steps did the dealer need phone support during the last order?” is an observable research question. Instead of collecting favorable opinions about the future, ask participants to describe a recent event. Which file did they open, what did they check, and whom did they ask? Separate observed behavior from the team's interpretation in research notes. Avoiding treating one participant's strong statement as a universal need protects later design decisions.

Map the task flow across all touchpoints

A user flow includes more than screens on the site. An emailed link, approval over the phone and information awaited from a warehouse are also part of the experience. In a corporate training application, for example, HR may prepare the participant list, a manager approve it and an employee choose a date. Design should account for those roles. Enlarging the registration button alone does not solve the actual delay. Seeing digital and human-operated parts of the process in one map is useful.

Add exceptions beside the normal path. What happens if users lack a document, cannot find a product in stock or want to amend a previous record? Adding these situations later may create inconsistent screens. Prioritization is necessary too: solve frequent situations that stop work first. The process approach in the business process automation guide helps clarify the operation behind the interface. Design decisions cannot be separated from business rules.

Build a prototype to test the right question

A prototype is a trial model showing how an idea might work. Not every prototype needs to connect to a real system. Simple sketches may be enough to understand page order, while testing a long product filter may require a clickable or coded model. Building a more detailed model than necessary means investing time in unverified decisions. The team should understand what the model tests and which functions it only represents.

Do not tell participants where buttons are during testing. Give a task such as “You want to find a suitable package for this service and send it to a colleague.” Observe where they pause, which term they misinterpret and whether they go back. The goal is to understand task comprehension, not whether the design is liked. A small set of observations does not represent the whole market, but can reveal obstacles recurring at the same point. Retain that limitation when connecting findings to design changes.

Design the visual language with content and states

Colors, typography and spacing do more than establish a corporate appearance; they communicate information order. Users should distinguish the main heading, supporting explanation and primary action. Many elements with equal visual weight may increase the burden of deciding. Reducing everything to one button is not always right for complex work either. Information volume and task order should determine the hierarchy. Build brand expression on that functional structure.

Do not show components only with perfect sample data. Long company names, empty lists, invalid input, loading states and failed actions belong in the design file. A real mistake, such as a salesperson editing the wrong record, also requires feedback copy. Form labels, warnings and help text are part of the product's language. Including these states in the interface deliverables of design services reduces decisions left to developer interpretation and clarifies the testing scope.

Evaluate accessibility within the workflow

Is the sequence understandable when someone navigates by keyboard alone? Is a warning noticeable through something other than color? Do field labels remain beside the fields when the screen is magnified? These differ from visual finishing touches added on the last day. Focus order and feedback affect daily use, especially in business applications involving frequent data entry. Adding these tasks to the checklist prevents evaluation being limited to sample screenshots.

Consider including people with different access needs in research too. A team testing on its own phones or familiar browser does not represent other ways of using the product. Observing participants complete tasks with their assistive tools can change assumptions. Instead of dismissing an observed problem as personal preference, examine which design decision creates the barrier. Accessibility then moves beyond a separate checkbox and helps build an understandable experience.

Handover to development is more than sharing a file

Sending a design file to a developer does not communicate every decision. Discuss which elements are required, which information comes from the server, how ordering changes on narrow screens and what appears when an action fails. Separate shared component rules from page-specific situations. Record where the design encounters technical constraints. This avoids repeating the same discussion on different screens and preserves the reasons behind decisions.

Research questions do not end completely when the first version launches. Support requests, user feedback and task completion can raise new questions. Work with the software development team to define how behavior will be monitored and which findings prompt a design review. Good UX and UI work delivers more than screens: it establishes a traceable connection between user needs, design reasoning and implementable business rules. That connection supports more consistent future development.

Let's work together

Thanks for reading.
Let's make something.

Tell us about your project